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BIOGRAPHY

Perspective Learning

My experience in games design began at the young age of 11 using Valve's Hammer Editor to create Half Life 2 maps of pre-existing and original designs. From there I always took an interest in developing virtual worlds that people can enjoy. From there I took several courses in order to develop my skills as a designer and push my talents further.

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As a designer, I am constantly trying to overcome new challenges that precedent themselves through time. I like to push myself into the unknown in order to challenge myself and my knowledge in order to gain a better understanding of new techniques & strategies.

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I like to experience different game design styles like Nintendo products which I wouldn't regularly play for the knowledge that I could incorporate into future projects.

 

 

Ciriculum Vitae

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