LIAM NORMAN GAMES DESIGN PORTFOLIO
Leveling Designs Virtually
BIOGRAPHY
Perspective Learning
My experience in games design began at the young age of 11 using Valve's Hammer Editor to create Half Life 2 maps of pre-existing and original designs. From there I always took an interest in developing virtual worlds that people can enjoy. From there I took several courses in order to develop my skills as a designer and push my talents further.
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As a designer, I am constantly trying to overcome new challenges that precedent themselves through time. I like to push myself into the unknown in order to challenge myself and my knowledge in order to gain a better understanding of new techniques & strategies.
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I like to experience different game design styles like Nintendo products which I wouldn't regularly play for the knowledge that I could incorporate into future projects.
Ciriculum Vitae
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